I create a scene which has 3 Spheres centered at the origin, one inside
the other, radii 1, 2, and 3 (used to show concentric "shell" structure...).
I set each Sphere object to have a transparency of 0.7 so you can see each
of
the 3 Spheres, one inside the other.
But I only see 2 of the spheres! I see Spheres 2 and 3.
Now, as I move the view point, always looking at (0,0,0), Sphere 2 *blinks*
off and on! At some viewing positions, I see Spheres 1 and 3. Move the
viewing location *ever so slightly* I see Spheres 2 and 3. Never do I see
all
3 spheres.
Are Sphere objects made with QuadArrays? Is this a QuadArray problem,
transparency
problem, graphics card problem or "just" a Java 3D problem?
Does anyone *know* if these transparency problems are going to be fixed in
the
next release?
Bob Gray
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