Hi all,

I am looking for a simple example which implements multiple viewpoints
of a scene.

What I have at the moment is a model of a submarine which can rotate
about it's centre.  Down the line I would like to be able to give the
submarine an x-y-z target in 3D space in to have it translate all over
the place until it reaches this target.  Now to do this I would like
obth a wide view to look at both the sub and the target, as well as a
view from the point of view of the submarine if possible.

Even views just giving x, y and z directions would be handy.  Any one
have any ideas ?

Also, I can't remember exactly, but ages ago I thought someone reported
that they had implemented a Doom-style navgiation of a Java3D scene.
Does anyone know about this or similar style navigation implementations
?

Cheers
Chris McPherson


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