Hi all, I am looking for a simple example which implements multiple viewpoints of a scene. What I have at the moment is a model of a submarine which can rotate about it's centre. Down the line I would like to be able to give the submarine an x-y-z target in 3D space in to have it translate all over the place until it reaches this target. Now to do this I would like obth a wide view to look at both the sub and the target, as well as a view from the point of view of the submarine if possible. Even views just giving x, y and z directions would be handy. Any one have any ideas ? Also, I can't remember exactly, but ages ago I thought someone reported that they had implemented a Doom-style navgiation of a Java3D scene. Does anyone know about this or similar style navigation implementations ? Cheers Chris McPherson ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
