Well, I feel pretty dumb! I wrote a test program that spawns a couple of
looping threads and sure enough it hammers both processes on NT using
JDK1.3.
So......
My question now is, why, when I set-up a behavior that loops (attempting
to reproduce the threading test above) does Java3D NOT use up all that
extra processor time? Some people may be happy with that but I'm
counting on Java and Java3D using everything it's got on every processor
on every frame....
--
TTFN
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Instructor 3300 University BLVD
Virtual Reality Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
__________________________________________________________
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