You probably want to cut up your program
into 'Components' and create interfaces for them
that conform to JavaBean 'design patterns'.
Most of the J3D classes, being well-thought out
Objects, are already convenient packages of
functionality and follow to some extent the JavaBean
design patterns anyway.

Then you can use application builders to wire them
together, or program the interactivity yourself,
or use a declarative syntax to specify it.  Have a look an XML approach,
BML, 'Bean Markup language'.   Also, if you want to check
out a Component based interactive 3D Framework
based on J3D Beans and BML which may contribute
design concepts to X3D, the next generation interactive 3D
'VRML' standard, see Jamal:
http://www.web3D.org/TaskGroups/x3d/lucidActual/jamal/Jamal.html

Best wishes.

Mark


Tristan Wang wrote:

> Does anyone have any experience writing a J3D program
> into a JavaBean?
>
> I wrote an applicationn in J3D and J2D. I'd like to
> import it into an existing program that was in Visual
> Basic. I was thinking about convert the java program
> into JavaBean, then ActiveX.
>
> Thanks for any pointers.
>
> Tristan
>
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to