I'm pleased to announce that we have the source code for our game 'Googleplex' now available at www.openmediagroup.com. This is a good example of using Java3D and MathEngine. Some of you may have seen this at various trade-shows such as Siggraph or the Tokyo Game Developers Conference where we've been showing it for MathEngine. We are exploring what it means to take dynamics for granted in a game by doing a number of lightweight simulations and games built on top of the MathEngine SDK. We're using the standard MathEngine library but also have a pre-release of a Collision Library as part of our distribution. Our next project is to build a lightweight dynamics authoring tool on top of the current code base. We intend to port the entire thing to the Playstation II and we will also have Linux support within a few weeks. As well we've built a more complex dynamical car with a real suspension that we'll probably post as well. Our website will have Japanese documentation in the near future as well. This is definately a work in progress and our goals may change so be advised. The MathEngine website is at http://www.mathengine.com. Our project website is at www.openmediagroup.com. Please direct art or game design inquiries about our project to [EMAIL PROTECTED] and technical queries to [EMAIL PROTECTED] Let me also take a moment to thank everybody on our team and everybody at MathEngine for their tremendous involvement and dedication. I'll be speaking about various aspects of making games using dynamics at the XGDC (October 2,1999 - www.xgames3d.com ). Cheers! Anselm Hook [EMAIL PROTECTED] [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
