Who knows how to do scene anti-aliasing using mixed mode rendering?
Normally my aplication runs in pure imediate, but the Java3D team
tells me I need to use mixed mode rendering.   I try to use scene
anti alieasing during the final redraw after a view rotation by
changing to mixed mode rendering at that point like this:

canvas.startRenderer()
//my overriden renderField() should  be called several times
canvas.stopRenderer()

Im am not using the scene graph; just using the graphics context to render
one geometry after another.  The result of the attempt was a black screen
and a nearly hung application.  Should something like this work?  I am
considering writing my own OpenGL wrapper, this is so fruserating.

Sean Hennessy
The Scripps Research Institute

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