Who knows how to do scene anti-aliasing using mixed mode rendering?
Normally my aplication runs in pure imediate, but the Java3D team
tells me I need to use mixed mode rendering. I try to use scene
anti alieasing during the final redraw after a view rotation by
changing to mixed mode rendering at that point like this:
canvas.startRenderer()
//my overriden renderField() should be called several times
canvas.stopRenderer()
Im am not using the scene graph; just using the graphics context to render
one geometry after another. The result of the attempt was a black screen
and a nearly hung application. Should something like this work? I am
considering writing my own OpenGL wrapper, this is so fruserating.
Sean Hennessy
The Scripps Research Institute
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