what is the best approach to implement an object (shap3d) whose vertices completely change their coordinates/normals but not their texturecoordinates ? is there another solution than completely initialize a new trianglearray (eg) every frame ? ciao peter -- [[ http://fly.to/jzone ]] email--> mailto:[EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
