what is the best approach to implement an object (shap3d) whose vertices
completely change their coordinates/normals but not their
texturecoordinates ? is there another solution than completely
initialize a new trianglearray (eg) every frame ?

ciao
peter

--
[[ http://fly.to/jzone ]]  email-->  mailto:[EMAIL PROTECTED]

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to