The problem: you want to do something obvious like, say, texture mapping
or using specular color, and you find that neither the API spec nor the
javadoc nor the tutorial explain how.  Yes, they enumerate the arguments and
give a one-line explanation, but nothing that actually outlines the concepts
or how to go about things.

The solution: go get a good VRML book.  If there is any actual acknowledgement
anywhere in the j3d spec or supporting materials of the massive borrowing
of vrml97 semantics, I haven't found it.  The one I use is "The VRML
Sourcebook" by Ames et al.  In my experience, every time you have a J3D
field or node or whatever whose name is the same as that in VRML, well
surprise surprise, they work just the same and the explanation in the book
tells you what you need to know.

 -Tim

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