The problem: you want to do something obvious like, say, texture mapping or using specular color, and you find that neither the API spec nor the javadoc nor the tutorial explain how. Yes, they enumerate the arguments and give a one-line explanation, but nothing that actually outlines the concepts or how to go about things. The solution: go get a good VRML book. If there is any actual acknowledgement anywhere in the j3d spec or supporting materials of the massive borrowing of vrml97 semantics, I haven't found it. The one I use is "The VRML Sourcebook" by Ames et al. In my experience, every time you have a J3D field or node or whatever whose name is the same as that in VRML, well surprise surprise, they work just the same and the explanation in the book tells you what you need to know. -Tim =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
