Hi Vladimir,
Yes, I can run the HelloUniverse applet and others which don't
use some external resources. To use URL you have
suggested, I need to download JDK 1.2.2 (too large for my
33.6 KB modem, but I will try to download the split
files).
Thanks for all who have contributed to this discussion.
Regards,
Bachtiar
-----Original Message-----
From: Vladimir Olenin <[EMAIL PROTECTED]>
To: Bachtiar Anwar <[EMAIL PROTECTED]>
Date: 1999�N9��28�� 16:16
Subject: Re: [JAVA3D] step of installation
Bachtiar,
No program from Java3D package that use some external resources (like
images in your case: see that TextureLoader exception) could be run as
applet unless u set some permissions (don't ask me which ones: i tried
once, failed and then put it off since i got some stuff right now to do)
or would load all external resources via URL parameter. I would advise u
to use URL anyway, since this way u can run your program both as applet
and application without changing a single line of a source code (just
use file: as a protocol to get local files). Moreover, this way
eliminates any need from the part of the user to set those permissions
on his/her own computer. Those questions marks has smth to do with
Japanese version of your Windows, i guess.
U don't actually need hardware acceleration unless u r interested in
high (or better say, acceptable) performance. Make sure that u have
Win95 OSR2 installed. If your version is an earlier one, u need to
install OpenGL drivers (can download them from www.opengl.org site). But
from the list of exceptions it looks like u have everything already
installed correctly. Just try anther example from that bunch (e.g.,
HelloUniverse would work for sure) if u still wanna run the prog. as
applet, or better run the examples via java.exe as an application.
Think this would help. Let me know if it didn't after all.
-=V=-
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