|
Hi everyone,
Has anyone succeeded in changing the scope of a light at run - time?
I have set the necessary capability bits, (Light.ALLOW_SCOPE_READ,
Light.ALLOW_SCOPE_WRITE) and then added the light to the scene.
Although the getCapability() method for these two bits returns true at run
time, any attempt to access or change the scoping fails! All other bits
have been set to allow reading and writing and those work fine.
If this is a known problem, is there a workaround?
Thanks,
Tim
|
