Hi,
Possibly i'm wrong, but as far as i know currently Java3D supports only .wav
files. Since your source code doesn't differ very much from the one i have
(and which does work), then i guess that's the very problem. So, try using
.wav files.
vladimir
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In your previous letter u wrote:
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TB> The SimpleSound demo that comes with J3d has a complex setup where the
TB> sound is enabled in a Behavior. I just wanted a simple background hum,
TB> so did the following:
TB> MediaContainer mc = new MediaContainer();
TB> mc.setURL("url-of-my-.au-file");
TB> BackgroundSound sound = new BackgroundSound();
TB> sound.setLoop(0);
TB> sound.setEnable(true);
TB> sound.setSoundData(mc);
TB> sound.setInitialGain(0.7f);
TB> sound.setSchedulingBounds(box); // bounds include where I am
TB> myMainBranchGroup.addChild(sound);
TB> I don't hear anything. I can run SimpleSound, so I know the machinery
TB> ought to work. I can restructure my sound app to be in a behavior and
TB> do a byte-for-byte cut & paste out of SimpleSound which should get me
TB> some audio, but does anyone know what is missing from the above recipe?
TB> Among other things, I get the impression it's not even trying to read
TB> the .au file... -Tim
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