Hello,
I am trying to make my own class for making a 3d Arc.. I am trying to do
this by breaking the arc into cylinders and drawing each one at the
appropriate location/angle.
I think it would not be that hard to put just join a bunch of
rotated/translated cylinders into one branch group to make an arc
branchgroup, but I would like to make a single shape3d object to accomplish
this same thing..
What I tried to do was just take the code for making a cylinder (using a
quadarray) and just adding a bunch more vertices and normals, but that did
not give me anywhere near the expected results, even though i know the
coordinates are correct... if i draw one cylinder it turns out correct,
but when I try to draw several of them in one shape3d, it shows up as this
twisted, abstract type shape.
I have been trying to look for resources that explain shape creation, but
have not been able to find anything really detailed.. Any suggestions on
what i may be doing wrong or an easier way to go about this?
Thanks,
Dennis Goetz
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