At 12:16 PM 10/7/99 -0400, Jaime Requena wrote:
>I'm wondering what kinds of problems Java 3D has
>with creating multiplayer games.  Does Java 3D have good enough performance
>to do something like this?

With the current release, with current real-people-have-it hardware, no.
Presumably both the software and the computers will improve, at which
point the flexibility and generality of the j3d API should be a win.

>I also want to create objects that
>dynamically appear in the world.  Any anecdotes from anyone who is doing
>this or has tried would be very appreciated.

No sweat.  Just set the appropriate addChildren and detach capabilities, and
put the stuff in the scene graph.  You might want to do this in a
different thread, not that it seems to make any difference on a
1-processor machine. -Tim

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