I can't add much to the documentation regarding RotPosPathInterpolator but
maybe some general info on quaternions will help. I think I found this site
through the Java3D list (possibly a long time ago) but it might help in
describing quaternions and other matrix-oriented stuff.

        http://skal.planet-d.net/demo/matrixfaq.htm

Good luck,
Brian
---
Brian D. Kubena
Lockheed Martin Space Operations
[EMAIL PROTECTED]
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-----Original Message-----
From: Richard Ems [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 07, 1999 9:39 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Q: RotPosPathInterpolator ?


Hi,

I know this question appeared a couple of months ago on the list (yes, I
searched the archive!) but still no precise answer was posted!

What describe the quaternions in RotPosPathInterpolator ?
Is it an axis and the rotation around that axis (in radians) ?
Or the rotation around each axis?
What's the first value w in the quaternion ?

What is the axisOfRotPos ?



Thanks for any help !


--
   Richard Ems
   ... e-mail: [EMAIL PROTECTED]
   ... Fachbereich Informatik, Universitat Hamburg

   Unix IS user friendly. It's just selective about who its friends are.

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