At 10:22 AM 10/11/99 +0400, Vladimir Olenin wrote:
>DG> Using either mm or m, you'll have to set up your view display your object
>DG> correctly.  The examples are generally set up to display objects in the -1 -> 1
>DG> range around the origin.
>
>I wonder where i can set this range?

The idea is you move the viewing platform to wherever you need it to be.
Here's some sample code, sU is a simpleUniverse:

  mVP = sU.getViewingPlatform();

  TransformGroup viewTG = mVP.getViewPlatformTransform();
  Transform3D viewT = new Transform3D();

  viewT.set(new Vector3d(startX, 2.0, startZ));
  viewTG.setTransform(viewT);

Of course working out the proper startX, startZ is your problem.  You can
also experiment with setting the field-of-view, but I always get bad
results at anything other than the default. -Tim

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