I have a simple scene with 4 points displayed using
a Shape3d node.
In response to a mouse click I use a PickObject
and invoke pickClosest().
If I pass USE_BOUNDS to the pickClosest() method,
the points get picked. But if I pass USE_GEOMETRY,
they don't.
I think I have all the necessary capabilities enabled
for all the nodes in my scene - ALLOW_INTERSECT,
ENABLE_PICK_REPORTING etc. I suspect I'm OK here
since the points get picked with USE_BOUNDS.
Am I doing something wrong? Or is this a known problem?
Thanks
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