Hi, I have created a scene graph which consists of a behavior node (wakeupOnCollisionEntry() and wakeupOnCollisionExit()). I am modelling an object which moves according to a set of coordinates stored in an array. At the moment, I am experiencing some problems between the collision detection behavior and the movement of the object. It seems that movement of the object is not in pace with the collision detection, and in some cases, some coordinates in the array are passed without collision detection. Is there a way to synchronise the movement of the object with the collision deteciton behavior node, so that every set of coordinates in the array will be tested for collision detection? I have looked at the tick-tak-too example, which use an interpolator and a collision detection behavior node. In that case, it seems that the movement of the object caused by the interpolator are synchorised with the collision detection behavior. The only different between the "tick-tak-too" example and my program is that I am not using an interpolator. Please comments. Thanks, Regards, Sunny Leung =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
