Usually u would like to attach ViewPlatform to TrasformGroup, so that
viewpoint could be moved around the scene. The rest is quite simple.
As soon as u like to know where the platform is u just call
getTransform(Transform3D t3d) function on that TransformGroup. In t3d
class there would be information either about your current possition
and rotation.

vladimir
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In your previous letter u wrote:
--------------------------------
SG> Hello,

SG> Is there an implementation built into Java3D that will return either the current 
position of the ViewPlatoform in the VirtualUniverse (x, y, z), or that will return 
the position of a mouse click
SG> in the VirtualUniverse?  Any suggestions would be appreciated.

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