First of all I have tried going from -3.14 to 3.14 and it doesn't work.
Secondly I find  a little bit normal that it behave like that. Because
considering a rotation (roll, pitch, yaw)=(x,0,0) the quaternion will be
(0,0,0,cos(x/2)). This means
euler2Quat(x,0,0)=
euler2Quat(-x,0,0)=euler2Quat(x+4k*pi,0,0)=euler2Quat(-x+4k*pi,0,0)
(0,0,0,cos(x/2)).
for any integer k.


Thank you for reactions.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to