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Steve,
The
basic technique depends on whether you are using a SimpleUniverse derived
scenegraph or the core VirtualUniverse. I would recommend understanding the
VirtualUniverse methods (a good idea is to look at the source to SimpleUniverse
and the utility classes to see what is going on).
The
basics are:
Add ViewPlatform leaf nodes on the "view" side of
your scenegraph. Use different branches of the scenegraph
(Locale.addBranchGraph). The TransformGroups above ViewPlatforms will define the
viewer's orientation in space. Create a View (and all the other attributes such
as PhysicalBody etc.) and attach the View to the ViewPlatform. Register the View
with the desired Canvas3D.
Take a
look at the Viewer utility class to see how SimpleUniverse manages some of these
operations.
Best
of luck!
Daniel
Selman
[EMAIL PROTECTED]
|
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- Re: [JAVA3D] Multiple views of same Universe. Steve Grenier
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- Re: [JAVA3D] Multiple views of same Universe. Daniel Selman
- Re: [JAVA3D] Multiple views of same Universe. Steve Grenier
