I've got a loop running and want to suspend the processing of the loop to
allow the Canvas3D to complete it's update to the latest data. Does anyone
know a method that can be called from the canvas that returns something at
the end of an update?

I've tried thread processing in the past for similar problems, but thread
processing is way to cumbersome and buggy in my opinion.

Don Casteel

Manufacturing Engineer
TEXTRON Automotive Company -- Athens Operations
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