All,
I am trying to find out if I can use Texture 3D to produce a Sphere
with hills and valleys on it.
What I need to do do is take 2D data and use it to create a 3D texture
mapped to a Sphere. The resulting surface
must respond to the light I have created, and produce shadows and
highlights where appropriate.
I have completed the project using a triangle strip array, but its way
to slow for the size of the data sets I need
to handle. I am casting about for a more efficient way of doing it. Is
the Texture3D approach appropriate for my problem?
Any ideas anyone has would be greatly appreciated.
Cheers.
Marcus Traylor
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