Hi..
thanks for this...
I'll try to explain my problem well..
I want to use texcoordgeneration for my texture on a rotating sphere.
I make PlaneS and PlanT equation for this, but it seems that it's not the
correct ones..
What should I set for those equation to get my texture fit well on that
rotating sphere?
Thanks
Tria
> A better alternative may be to use the "built-in" texture coordinates
> of the Sphere Primitive.
>
> Try:
> new Sphere(1.0f, Primitive.GENERATE_TEXTURE_COORDS, appear)
> where the appear is the Appearance bundle you make with the texture.
>
> Of course this Sphere object must be added to the scene graph.
>
> I can't help much more since your description of the problem is vauge
> and you didn't send any code.
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