Don Casteel wrote:

> If I've got a QuadArray (and I assume TriangleArray as well) with
> per-vertex-colors, how do I set up the Material so I get shading with the
> colors I've put in?

        If you've set per-vertex colors, have a Material attached, and
        lighting is enabled...

          your per-vertex colors will override the diffuse component
          of the material object.

        If you've set per-vertex colors and don't have a Material
        attached (null Material in Appearance)...

          your geometry will be unlit and colored solely by
          the per-vertex colors.

        Java 3D v1.2 includes a new RenderingAttributes component
        that let's you defeat this override behavior
        (setIgnoreVertexColors).  It's not implemented in the
        current alpha release.

--
Allen L. McPherson               Member Holstein Aerobatic Club
Los Alamos National Laboratory   Scientific Viz / Advanced Computing Lab
Box 1663 Group:CIC-ACL MS:B287   [EMAIL PROTECTED]
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