Hi!
I'm trying to implement the common doublebuffering technique and draw some
simple (yet not small) bitmaps to the screen. So there is Applet.getImage(),
Graphics.drawImage() and Panel.createImage() involved. So all bitmaps should
be somehow compatible and blitting them a snap!
BUT, doing a 800x600 double buffer consumes about 50% CPU of a
Pentium/350Mhz when running with 25fps only! The big image about the same
time! So WHY is drawImage THAT slow? Are there any means to speed that up?
How can I understand that? There is no alpha nor transparency involved.
Please help, desperate,
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
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