G'day everyone,

A question about using a RotPosPathInterpolator, how to you specify the
rotational values?


A test module I currently have set up uses an RotPosPathInterpolator to
move an object in a square around the 4 points

points[0] = new Point3f(1.0f, 0.0f, 0.0f);
points[0] = new Point3f(-1.0f, 0.0f, 0.0f);
points[0] = new Point3f(-1.0f, 0.0f, -1.0f);
points[0] = new Point3f(0.0f, 0.0f, -1.0f);

This is fine however I wish the object to face in the direction it is
moving.  This would mean rotating the object 90 degrees or PI/2 radians at
each point around the objects y axis.

I have tried to understand Quaternion's, but.....don't,
Any help on this would be much aprieciated.

Thanks in advance.
Stewart Evans

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