G'day everyone, A question about using a RotPosPathInterpolator, how to you specify the rotational values? A test module I currently have set up uses an RotPosPathInterpolator to move an object in a square around the 4 points points[0] = new Point3f(1.0f, 0.0f, 0.0f); points[0] = new Point3f(-1.0f, 0.0f, 0.0f); points[0] = new Point3f(-1.0f, 0.0f, -1.0f); points[0] = new Point3f(0.0f, 0.0f, -1.0f); This is fine however I wish the object to face in the direction it is moving. This would mean rotating the object 90 degrees or PI/2 radians at each point around the objects y axis. I have tried to understand Quaternion's, but.....don't, Any help on this would be much aprieciated. Thanks in advance. Stewart Evans =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
