You can use JInternalFrames and add a Canvas3D to it. I've got an
application that does that. But, I am only using SimpleUniverse, so
possily there is some other limitation there that I am not hitting.

-- Adam Belmont


Andrew R. Thomas-Cramer writes:
 > ... in Sun's bug database for bug 4154448 at
 >     http://developer.java.sun.com/developer/bugParade/bugs/4154448.html
 >
 > I just happened across this year-old bug report; it has only five votes so
 > far.
 >
 > Allowing JInternalFrames to be optionally heavyweight would allow Java3D
 > Canvas3D's to be placed in internal frames. Currently, we're forced to
 > either use external frames or represent the internal frames by some means
 > other than the windows desired.
 >
 > ============================================================================
 > ====
 > Andrew R. Thomas-Cramer
 > Home: [EMAIL PROTECTED]    http://www.execpc.com/~artc/
 > Work: [EMAIL PROTECTED]                                608.287.1043
 >
 > "Pa-pa" -- Zachary Thomas-Cramer, age 11-1/2 months.
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 > ====
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