You can use JInternalFrames and add a Canvas3D to it. I've got an
application that does that. But, I am only using SimpleUniverse, so
possily there is some other limitation there that I am not hitting.
-- Adam Belmont
Andrew R. Thomas-Cramer writes:
> ... in Sun's bug database for bug 4154448 at
> http://developer.java.sun.com/developer/bugParade/bugs/4154448.html
>
> I just happened across this year-old bug report; it has only five votes so
> far.
>
> Allowing JInternalFrames to be optionally heavyweight would allow Java3D
> Canvas3D's to be placed in internal frames. Currently, we're forced to
> either use external frames or represent the internal frames by some means
> other than the windows desired.
>
> ============================================================================
> ====
> Andrew R. Thomas-Cramer
> Home: [EMAIL PROTECTED] http://www.execpc.com/~artc/
> Work: [EMAIL PROTECTED] 608.287.1043
>
> "Pa-pa" -- Zachary Thomas-Cramer, age 11-1/2 months.
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