> From: Brandon Kohn <[EMAIL PROTECTED]>
>
> I'm attempting to change the opacity of an array of points (pointarray)
> based on the value of a JSlider (swing component).  I'm looking into the use
> of behaviors, but they seem to support only AWT component events.

Here is an example of using Behavior.postId() to make a change to the scene
graph.  The attribute being changed is the polygon offset, but otherwise this is
just what you are looking for.

To review:
   -- If you are making a single change to the scene graph, you can just
      make your change from your UI event handling code.
   -- If you are making several changes, then you may want to use
      Behavior.postId() to group your changes into a single frame.

This example makes a single change, but it shows the general concept.

Doug Gehringer
Sun Microsystems

========== CUT HERE and save to PolygonOffsetPostId.java =============
/*
 *
 * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

/**
 * This example shows how to make syncronized scene graph changes using
 * Behavior.postId().  See the usage of UpdateBehavior
 */

import javax.swing.*;
import javax.swing.event.*;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.util.Enumeration;

public class PolygonOffsetPostId extends JFrame implements ChangeListener {

    JLabel              sliderValueLabel;
    PolygonAttributes   solidPa;
    UpdateBehavior      updateBehavior;
    float               pendingOffset;

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objTrans);

        // Create a Sphere.  We will display this as both wireframe and
        // solid to make a hidden line display
        // wireframe
        Appearance wire = new Appearance();
        PolygonAttributes wirePa = new PolygonAttributes(
                        PolygonAttributes.POLYGON_LINE,
                        PolygonAttributes.CULL_BACK,
                        0.0f);
        wire.setPolygonAttributes(wirePa);
        Sphere wireSphere = new Sphere(0.7f, wire);
        objTrans.addChild(wireSphere);

        // solid
        Color3f red = new Color3f(1.0f, 0.0f, 0.0f);
        ColoringAttributes solidCa = new ColoringAttributes(red,
            ColoringAttributes.SHADE_FLAT);
        Material solidMat = new Material();
        solidMat.setLightingEnable(false);
        Appearance solid = new Appearance();
        solid.setMaterial(solidMat);
        solid.setColoringAttributes(solidCa);
        solidPa = new PolygonAttributes(
                        PolygonAttributes.POLYGON_FILL,
                        PolygonAttributes.CULL_BACK,
                        0.0f);
        solidPa.setCapability(PolygonAttributes.ALLOW_OFFSET_WRITE);
        solid.setPolygonAttributes(solidPa);
        Sphere solidSphere = new Sphere(0.7f, solid);
        objTrans.addChild(solidSphere);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        AxisAngle4f axisAngle = new AxisAngle4f(0.0f, 0.0f, 1.0f,
                                                -(float)Math.PI / 2.0f);
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
                                        0, 0,
                                        80000, 0, 0,
                                        0, 0, 0);

        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                     0.0f, (float) Math.PI*2.0f);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);

        // Create an UpdateBehavior to handle external scene graph changes
        updateBehavior = new UpdateBehavior(this);
        // set scheduling bounds
        updateBehavior.setSchedulingBounds(bounds);
        // make sure to add the updateBehavior to the scene graph
        objTrans.addChild(updateBehavior);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    // store the pending change and post the event.
    public void stateChanged(ChangeEvent e) {
        JSlider source = (JSlider)e.getSource();
        pendingOffset = source.getValue();
        updateBehavior.postId(UpdateBehavior.POFFSET_CHANGE);
    }

    public void updatePolygonOffset() {
        // update the scene graph
        solidPa.setPolygonOffset(pendingOffset);
        // update the UI
        sliderValueLabel.setText(Float.toString(pendingOffset));
    }

    // this class could also be in a separate .java file, included here
    // to make it easy to download
    /**
     * This behavior allows scene graph changes caused by external events
     * (such as a UI event) to change the scene graph from a behavior, which
     * ensures that all the scene graph edits will show up on the same frame
     *
     * The scene graph changes are made by the "owner" of the behavior.  When
     * the UI change happens, the owner saves the pending change calls
     * Behavior.postId() with an ID specifying the pending change, and then
     * the behavior wakes up and calls the method corresponding to the ID.
     *
     */
    public class UpdateBehavior extends Behavior {
        PolygonOffsetPostId     owner; // who to notify

        // Define more post id's as necessary.
        public static final int POFFSET_CHANGE = 1;

        // Add a criteria for each post id
        WakeupCriterion criterion[] = {
                new WakeupOnBehaviorPost(null, POFFSET_CHANGE)
                };
        WakeupCondition conditions = new WakeupOr( criterion );

        public UpdateBehavior(PolygonOffsetPostId owner) {
            super();
            this.owner = owner;
        }

        public void initialize() {
            wakeupOn(conditions);
        }

        public void processStimulus( Enumeration criteria) {
            while (criteria.hasMoreElements()) {
                WakeupOnBehaviorPost post =
                                (WakeupOnBehaviorPost)criteria.nextElement();
                switch (post.getPostId()) {
                  case POFFSET_CHANGE:
                    owner.updatePolygonOffset();
                    break;
                  default:
                    System.out.println("Unknown post id: " +
                                                post.getPostId());
                    break;
                }
            }

            wakeupOn(conditions);
        }
    }

    public PolygonOffsetPostId() {
        super("Polygon Offset PostId");
        JPanel contentPane = new JPanel();
        contentPane.setLayout(new BorderLayout());

        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D canvas = new Canvas3D(config);
        canvas.setSize(800, 800);
        contentPane.add(canvas, BorderLayout.CENTER);
        setContentPane(contentPane);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        SimpleUniverse u = new SimpleUniverse(canvas);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);

        JPanel sliderPanel = new JPanel();
        JLabel sliderLabel = new JLabel("Polygon Offset");
        sliderPanel.add(sliderLabel);
        JSlider offsetSlider = new JSlider(JSlider.HORIZONTAL, 0, 1500, 0);
        offsetSlider.addChangeListener(this);
        sliderPanel.add(offsetSlider);
        sliderValueLabel = new JLabel("0.0");
        sliderPanel.add(sliderValueLabel);
        contentPane.add(sliderPanel, BorderLayout.SOUTH);

        pack();
        show();
    }

    //
    // The following allows PolygonOffsetPostId to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new PolygonOffsetPostId();
    }
}

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