Hi,
I would like to implement a direct event handling with Java3D. Some nodes
should implement a listener interface and should be registered at some
objects of the problem domain. So if the problem domain changes, the Java3D
scene reacts directly (and not over behavior event-dispatching).
Because the problem domain is active and changes the scene independent from
the rendering thread, the Java3D should be thread safe. Is it? I've read the
mail from Andrei Cioroianu
(http://archives.java.sun.com/cgi-bin/wa?A2=ind9811&L=java3d-interest&D=0&P=
852), but I have not found an answer yet.
Can anybody help? Or has anybody another idea to connect a Java3D UI with a
independent running problem domain (exept polling, event-dispaching).
Thanx,
Bruno
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