In my application, I need to create and delete objects fairly often. I create the
objects as a BranchGroup, and when I want to delete them, I use the detach() function.
Everything seems to work, but memory consumption continues to ramp and performance
gets increasingly slow. Is there something I need to do besides detach() to allow
detached BranchGroups to become garbage collected? I am quite sure that I don't keep
references to the detached BranchGroups myself, so I've done everything I can do to
enable garbage collection.
I'm using Java3d 1.2alpha1 on WinNT 4.0.
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