Hi all,
I am looking for a simple way to store information regarding Matrix
manipulation.
Assume I have two Transform3D START and END. Transform3D END is obtained by
applying a sequence of operations ( such as rotX, rotY, setTranslation )
upon Transform3D START.
My question is if I could find a Matrix or Transform3D TRANS to represent
that sequence of steps, so that I can get the transform3D END in one step:
END = START * TRANS.
Any suggestion is much appreciated.
Regards,
Yong
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