Hello everybody, here is my problem... Say I want to display an Area in a Graphics2D and this area is very big. I scale the area to make it fit in the window using: Graphics2D g2 ; AffineTransform at = new AffineTransform(); at.scale (scale,scale); // scale = min window dimension / max length of area g2.setTransform(at); And that's work ok. Now, I convert this area into a 3D object and I want to display it in Java 3D. How do I scale it? I know the Java 2D and Java3D coordinates systems are different. And that Java2D uses pixels and java 3D meters. I have tried with a Transform in the content branch and also in the view branch, I have tried setting several things in the View. But I never get the right result, I alwasy get something either too big or too small but never of the right size for the window. I dont really understand what goes on in the ViewPlatform and View nodes. Can anyone help me? Pointers to examples would be great. Thanks a lot Rosa =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
