I'm trying to do picking without extending PickMouseBehavior, but I
haven't been able to get it to work.

What I want to end up with is a method like:

PickAt(x,y)

that simply returns the closest picked object along the ray from (x,y)
into the scene.

I've tried using a PickObject, but that didn't work the way I expected.
Anybody have any suggestions?
All responses appreciated,
-David

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