Take a look at the methods in the Transform3D class.  There are many
ways to set and get the transform matrix and individual transform
components.

--jon

> Date:    Sat, 27 Nov 1999 12:37:13 -0500
> From:    Hai Ning <[EMAIL PROTECTED]>
> Subject: simple question
>
> REPOST: can any one help me with this?
>
> can someone point me to the formula such that:
>
> given the 4 by 4 transform matrix, it calculates
> the translation(x, y, z), rotation(x, y, z) and
> the scale factor(x, y, z)?
>
> thanks in advance.
>
> -hai

--
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