Take a look at the methods in the Transform3D class. There are many ways to set and get the transform matrix and individual transform components. --jon > Date: Sat, 27 Nov 1999 12:37:13 -0500 > From: Hai Ning <[EMAIL PROTECTED]> > Subject: simple question > > REPOST: can any one help me with this? > > can someone point me to the formula such that: > > given the 4 by 4 transform matrix, it calculates > the translation(x, y, z), rotation(x, y, z) and > the scale factor(x, y, z)? > > thanks in advance. > > -hai -- ____________________ Peculiar Technologies ____________________ Jon Barrilleaux 3800 Lake Shore Ave. Purveyors of [EMAIL PROTECTED] Oakland, CA 94610 Alternate Reality 510.444.4370 voc Augmented Simulation 510.444.0231 fax www.augsim.com and 3D Solutions =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".