Non-rigid shapes - organic shapes, meatballs, blobs, etc. How to make shapes like meatballs? which merge together when they get close. Or how do we model flexible objects such as people? How can we model the underling mechanics of muscles, tendons, etc. (Can anyone suggest a suitable generic term for this?) Anyway, I have been experimenting with this type of modeling and the results are quite encouraging. For more information see: http://www.martinb.com/physics/graph.htm I'm not sure how to develop the program from here? Could anyone point me to any research or other projects in this area? Or can you suggest how to improve the program. If you can make any improvements, send me the changed source code so that I can make this more useful to others. Thanks for any help, Martin Baker http://www.martinb.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
