Do u use that default MouseNavigator class in util package? I guess u
do. Don't. There is a bug there and as far as i can recall it, Doug
posted some workaround here a couple of months ago. But anyway, u can
handle MouseEvents yourself - just right the appropriate Behavior
class.
vladimir
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In your previous letter u wrote:
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DF> Hi everyone,
DF> I have myself a scene, it is fine. I have added 3 mouse behaviours to
DF> it. to rotate, translate and zoom. The zoom and translate work fine,
DF> but the rotation behaviour just send s the scene straight out of the
DF> window. It does not appear to be rotating around the origin, which
DF> would be nice.
DF> Does this have to do with bounding sphere used to set the scheduling
DF> bounds ?
DF> Thanks for any help.
DF> Dave Frost
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