Hi,
There seem to have been some good examples posted. I was wondering if anyone could
explain the
math involved in using the difficult universe accurately.
I want to do an effect like throwing a knife into the viewers eye, but I'm not sure
how all the
settings of canvas size, viewpoint etc. interact together.
Does anyone know how to calculate the correct settings for example, for a user viewing
the
screen from 50cm with a window 40cm wide with some stereo objects in it.
Also is it possible to adjust for lenses/mirrors between the user and the screen?
From,
Greg.
>
>
> Can someone give me an example, or point me to one, of how to set up the
> view in Java3D without using simple universe. All of the examples that I
> have seen use this. I have an image but I want to be able to look at my
> world in different directions.
>
> Thank You,
> Casey R
>
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