Hi Peter, This is pretty simple. You must first realize that a rotation followed by a translation is not the same as a translation followed by a rotation (except for trivial cases). Thus, to accomplish what you want, you must first translate your small cube to the scene origin, rotate as desired, and then translate back. This assumes the big cube is centered at the scene origin. If it is not, you'll have to take an extra step to compensate. Hope this helps, -guillermo [EMAIL PROTECTED] SUBSCRIBE JAVA3D-INTEREST peter wrote: > hi all > i am beginner and want to ask simple question again. > i want to create a some cube.. > and the small cube is rotate to the big cube(like the relation of sun and earth). > but i don't know what to set...can anyone teach me? > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help".
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