Hello,

I am currently using RotationPathInterpolator to animate virtual human.

I first build each part of the human body e.g. legs, arms etc. and then
use transformgroup(mainly translations) to form a articulated figure.
However, when I use RotationPath Interpolator to animate the motion of
each part of the body. It seems that the rotation centre is changing.
For example, to animate the right arm, I use the following code

// using RotationPathInterpolator to animate the motion of right arm

// right arm translation - raTrans - to form a figure hirarchy

 Transform3D raTrans = new Transform3D();
  raTrans.set(new Vector3f(-0.16295f, 0.29f, -0.0183f));

// right arm transformgroup

  TransformGroup rShoulderTGT = new TransformGroup(raTrans);
  rShoulderTGT.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
  upperBodyTGTTemp.addChild(rShoulderTGT);

// right arm rotation behavior

  rShoulderTGT.addChild(  RotPathBehavior(alpha, rShoulderTGT, raTrans,
rShoulderRIBSKnots, rShoulderRIBSQuatfloat) );

  rShoulderTGT.addChild(new HumanRUppArm());

The above code does not work correctly. I think the problem is relevant
to the translation and the specification of the axis of the  rotation.

Can anybody point out the problems and give the solution?
I am, in particular, not sure how to specify the Transform axisOfRot in
the constructor of RotationPathInterpolater. any idea on how it should
be done?

Yours sincerely

liming

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