I'll chime in with a quick answer, Rick might have a better one.

Two issues:

The VRML scenegraph information is garbage collected if its not
needed(basically if a node is DEFed its saved).  So you would need to turn
off that behavior.. . I think this can be done by making the SceneGraph a
global variable(there's a post in the archive about this...  I can find it
if ya need it)

The second piece would be to look at writeX3D(BaseNode.writeX3D).  Ya could
probably write a similiar writeVRML97.


What you are describing has been a back-burnered plan of mine for awhile.
 It would be nice to have a program that folks could build off of to change
VRML files.  I don't have the time currently to hack this together but I
can probably answer questions to help.  And if ya complete it I'd encourage
ya to return it to the Open Source base that Sun has provided.

-Alan

On Friday, December 17, 1999 8:02 AM, Patrick GIORDANO
[SMTP:[EMAIL PROTECTED]] wrote:
> I would like  to load a vrml file with the vrml class loader, add or
removes nodes and save the final scenegraph.
> How can i save the scenegraph ? Does a scenegraph saver exist ?
>
> Thanks
>
> Patrick Giordano
>
>
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