Use the getNamedObjects() method of the Scene object returned when
you load the file.
This returns a hashtable mapping DEF strings to Java3D nodes.
If you save a reference to this hashtable in your program,
you can access the named nodes at any time:
Node aNode = (Node) myNamedNodeHashtable.get("MYNODENAME");
I think this is exactly what you want.
Stuart
> Dean Keeler wrote:
>
> HI,
>
> I have used the VRML97 loader to load in a model from VRML file in
> Java3D. Now I want to access specific named nodes that are DEFined in
> the model to manipulate. How can I do this? I would like to send in
> the name of a DEFined node and get back that node.
>
> Thanks for you help,
>
> Dean
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