At 04:56 PM 1/10/00 +0100, Martijn Vastenburg wrote:
>If however you want to do several rotations at once, e.g. roll/pitch/yaw for
>an aircraft, you should use the
>Transform3D.setEuler(Vector3d) method.

er, why?  The rotx/y/z method is a lot easier to understand. -Tim

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