At 04:56 PM 1/10/00 +0100, Martijn Vastenburg wrote: >If however you want to do several rotations at once, e.g. roll/pitch/yaw for >an aircraft, you should use the >Transform3D.setEuler(Vector3d) method. er, why? The rotx/y/z method is a lot easier to understand. -Tim =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- Re: [JAVA3D] rotX and rotY Decker, Scott D
- Re: [JAVA3D] rotX and rotY Eric Arnold
- Re: [JAVA3D] rotX and rotY Martijn Vastenburg
- Re: [JAVA3D] rotX and rotY Mike Goldwater
- Re: [JAVA3D] rotX and rotY Tim Bray
- Re: [JAVA3D] rotX and rotY Janet Song
- Re: [JAVA3D] rotX and rotY David Hall�
- [JAVA3D] Question Muhammad Farhat Kaleem
- Re: [JAVA3D] Question Muhammad Farhat Kaleem
- Re: [JAVA3D] rotX and rotY G . Veith
- Re: [JAVA3D] rotX and rotY Barry Walsh
- Re: [JAVA3D] rotX and rotY Janet Song
- Re: [JAVA3D] rotX and rotY Janet Song
- Re: [JAVA3D] rotX and rotY Janet Song
- Re: [JAVA3D] rotX and rotY David Hall�
