Hi, Let's say that I do a "programatic screen capture" of a Java component, and want to use that as a texture. This texture will be mapped onto a rectangle (in a Java3d environment) of the same proportions as the component, so that with the propoer orientation/position one wouldn't be able to tell the difference between the original component and the rectangle textured with the component's image. That component can be of whatever size. I was thinking of capturing it with it's original size (say 400x400), then add a dummy margin to make it (512x512), and for texture coordinates, use (0 - 0.78125) (where (0.78125 = 400/512)) for both coorindates, which means the dummy margin wouldn't get displayed. This sounds like a good way to do this kind of textures where it's important to keep every pixel. It works fine on an SGI; however, on my laptop (with an ATI video card, the laptop is a compaq pressario 1694), it only works when the texture is far away; as I get closer, the texture becomes full of artifacts. Does anyone know why? Thanks Jimmy Talbot =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
