> Hi folks,
>
> Third, the compression calculation is awfully slow. On my 233 MHZ PII
> running under linux with jdk1.2.2-RC3 it takes approximately 3 minutes
> for 30 IndexedTriangleArrays (each ~2000 triangles I guess) with
> normals and per vertex colors. On a SGI octane with 300 MHZ R12000
> processor, which I intended to use as the server, it even takes
> roughly 5 times longer!!! That's clearly to slow to consider.
It slow process - so how about to build some cache of objects which
have been already processed (storing them in files somewhere)
(of course this makes sense only if object are not changing)
- this is the way I would go.
> java3d-1.1.2 installation. My question is, is that legal. If it is,
> can someone explain to me, why the geometry gets corrupted.
Maybe that because in StripArray one vertex is shared between
three triangles - so if you wish to store different normal at each
vertex you can't use this kind of geometric compression.
--
binary drivers cause sclerosis of the kernel (mark hahn)
Zdenek Kabelac http://i.am/kabi/ [EMAIL PROTECTED] {debian.org; fi.muni.cz}
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