hi, it seems, that invoking 'invert()' after 'lookAt()' makes the view (the ego in the shooter) look in the right direction ! thank you for the help peter -- (((http://jzone.de))) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- Re: [JAVA3D] a little 'lookAt' question... G . Veith
- Re: [JAVA3D] a little 'lookAt' question... Peter Lueders
- Re: [JAVA3D] a little 'lookAt' question... Peter Lueders
- Re: [JAVA3D] a little 'lookAt' question... G . Veith
