Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit We are observing "memory leak" behavior in Java3D when we replace one texture-mapped Image by another. That is, as we remove one texture map from the scene graph and replace it by another, total memory use increases with each new texture map. Would this happen if we never called the flush() method on any of our BufferedImages? Should we call flush() before or after we remove the Image from the live scene graph? Or does it matter? Thanks for your help, Bill ---------------------------------------------------------- Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706 [EMAIL PROTECTED] 608-263-4427 fax: 608-263-6738 http://www.ssec.wisc.edu/~billh/vis.html =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
