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We are observing "memory leak" behavior in Java3D when we
replace one texture-mapped Image by another.  That is, as we
remove one texture map from the scene graph and replace it by
another, total memory use increases with each new texture map.
Would this happen if we never called the flush() method on any
of our BufferedImages?

Should we call flush() before or after we remove the Image
from the live scene graph?  Or does it matter?

Thanks for your help,
Bill
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Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI  53706
[EMAIL PROTECTED]  608-263-4427  fax: 608-263-6738
http://www.ssec.wisc.edu/~billh/vis.html

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