Hi,
 
I want to be able to orbit my view around the center of object in 3D space.  Currently I am rotating my view which causes my object to disappear from view and so I have to pan over to where the object is.  I want to be able to orbit my view around an object so that the object never leaves my view.  I do not want to rotate the object, I want it to stay in its true position when it was read in.  Can anyone tell me how to do this and what math is involved?  Can I establish an anchor or pivot point for my view to rotate around?  Please help if you can, I'm trying to resolve this ASAP.
 
Thanks,
 
Dean

Reply via email to