Daniel,
If you're rotating around the stationary y-axis then you don't need
AxisAngle. If you mean that you want to rotate around your object's y axis,
then you'll need to rotate the y unit vector around the same axes that you
have done previously. This is not a problem with one axis, but becomes
harder if you have previously rotated around multiple axes.
Evan
-----Original Message-----
From: Dvorak, Daniel J. <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Wednesday, January 26, 2000 7:19 AM
Subject: Re: [JAVA3D] vexing rotation problem...
>Say I have a Transform3D that has some arbitrary rotation and translation.
>I want to further roatate it around the stationary y-axis. Do I:
>
>1. Make an AxisAngle object with (0,1,0,angle)
>2. Make a new Transform3D and set it equal to my AxisAngle object
>3. Multiply the original Transform3D object by my new Transform3D?
>
>Daniel
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