Paul,

This looks interesting, I would like to know more,. Have you, or anyone
else, done any of the following in Java3D:
* Keyframe Animation - if so, do you hold every frame in a seperate
scenegraph? can you generate in-between frames?
* Joints, Inverse Kinematics?
* Bones with skin deformation?

I would very much like to add these to my program at http://www.martinb.com/

Martin


----- Original Message -----
From: P. Flavin <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 27 January 2000 02:24
Subject: [JAVA3D] Human Animation : VRML in, Video out ... W O R K S ! ! !


> Just everything works ...
>
>  -  read VRML human animation, write ".mov" video with Java3d.
>
>     http://www.frontiernet.net/~imaging/java3d_and_vrml.html
>
>   Human Animation with Motion Capture Data on the web
> ( without Java3d )  ... play video with speed control on the web ...
>   ... communicating between clients through the server ... all with Java.
>
>   It just all works ...   that's so cool ... and the avatars are, healthy.
>
>   The Java Media Framework ( JMF ) was used to make the videos.
>
>   My first post ...  I was hoping to ask a really insightful question ...
>
>   -- Paul Flavin,   just having fun.    [EMAIL PROTECTED]
>
>  ------------------------------------------------------------------------
>  "Imaging the Imagined : Modeling with Math & a Keyboard"
>
>   http://www.frontiernet.net/~imaging/contents.html
>
>
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