Paul,
This looks interesting, I would like to know more,. Have you, or anyone
else, done any of the following in Java3D:
* Keyframe Animation - if so, do you hold every frame in a seperate
scenegraph? can you generate in-between frames?
* Joints, Inverse Kinematics?
* Bones with skin deformation?
I would very much like to add these to my program at http://www.martinb.com/
Martin
----- Original Message -----
From: P. Flavin <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 27 January 2000 02:24
Subject: [JAVA3D] Human Animation : VRML in, Video out ... W O R K S ! ! !
> Just everything works ...
>
> - read VRML human animation, write ".mov" video with Java3d.
>
> http://www.frontiernet.net/~imaging/java3d_and_vrml.html
>
> Human Animation with Motion Capture Data on the web
> ( without Java3d ) ... play video with speed control on the web ...
> ... communicating between clients through the server ... all with Java.
>
> It just all works ... that's so cool ... and the avatars are, healthy.
>
> The Java Media Framework ( JMF ) was used to make the videos.
>
> My first post ... I was hoping to ask a really insightful question ...
>
> -- Paul Flavin, just having fun. [EMAIL PROTECTED]
>
> ------------------------------------------------------------------------
> "Imaging the Imagined : Modeling with Math & a Keyboard"
>
> http://www.frontiernet.net/~imaging/contents.html
>
>
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