Hi,

Does Java3D have a "built-in" texture memory limit? I am using an SGI
Visual PC. I have a scene that has 150 textures, all 512x512. I can
display the scene just fine in VRML (so I know the machine can handle it);
in Java3D, the *first* 10 textures or so don't display. I don't get any
error messages or anything, they just don't display. I know there's
nothing wrong with the textures themselves since they display fine if Just
load the first 50 textures.

Thanks

Jimmy

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